Kazar: Fox (Red)
Species: Canine. Breed/Type: Fox, Red. Class: Monster (Kazar - or The Great Fox).
Align: Apathetic. Gender: 01-50: Female, 51-00: Male.
Level: 32. Damage-Points: 1-D10 x level.
Number encountered: 1.
Experience-Points: 3,200.
Characteristics:
Awareness: Hearing: 60, Sense of Smell : 50, Sixth Sense: 40, Taste: 35, Touch: 35, Vision: 40, Charisma -: Appearance: See: "Description". Speech: 24, Constitution: 35, Coordination: 35, Dexterity: 35, Intelligence: 28, Mental-Strength: 28, Strength: 25, Wisdom: 26.
Movement:
Flying: Can't. Grounded: 22. Swimming: 7.
Luck: 280.
Oxygen-Points: 84.
Blood-Points: 105.
Attacks:
Bites ---------- : 4
Damage ------ : 1-D100.
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 65. Offense: 65.
Treasure: %Roll needed to have money and treasure:
This sly, beautiful, fantastic creature will have 4-D10 +7 treasure checks which it will use personally. There will be no items on this creature it cannot use in some manner (keep rolling items until you have a full list of items this creature can use).
Begin rolling on the UnCommon chart.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Golden-orange. Eye shape: Small-sized and slanted. Height: 4' 6".
Length: 6'-6". Posture: Biped. Fur color: Red and dark brown. Fur texture: Course.
Weight: 100 Lbs.
This creature appear as a manfox, walking upright upon two legs.
Dislikes ----- : Fox hunters.
Disposition - : As are its children, this creature is solitary, and yet not in the same manner as the common Red Fox. Being highly intelligent, this creature is active in the well being of its children, and will visit mankind to learn knowledge. With this knowledge, the Kazar Red Fox will then use knowledge it gained to navigate the world, and will pass it on to its children in the hopes of keeping them fourishing and safe.
Fears -------- : None.
Habitat ------ : Grasslands, but can be often encountered in other regions and settings.
Immunities - : Beguile and charms have no effect on this creature.
Life-span --- : 1,000 years.
Likes -------- : Infiltrating societies for infromation and knowledge.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Tracking: Incredibly, this creature uses the power of the earth to track prey, and is the only animal known in Utaemia to do so. This creautre also uses the power of the earth for innate directional sense as well. Use the Forest-Knight's Tracking at its current level for tracking and directional sense.
Special Defenses:
Slink: This creature has the innate ability to use the following Thief abilities at its current level proficiency when stalking and evading:
Discover Trap
Forced Silence
Move Undetected
Special Offenses:
Guile: This creature can catch another creature's eye, causing them to trust it. This trust can will last for 1-D6 +7 hours as long as trust is not broken by the Kazar in any way. This trust will simply put creatures at ease, putting them off their guard in that they are not worried about being attacked. This ability can be used 3 times per week.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.